Today We’re going to going to be taking a look at the haunted one dnd 5e background. Which is really interesting not just because of the description or because of the feature but for a couple of other reasons. Firstly it’s the only background added in the curse of strahd adventurer. If you haven’t checked out our dnd backgrounds full list yet would you like to then please click on the link.
So odds are if you’re just a player and you don’t DM you’re likely not going to know this is a thing. It is cool and it is a cult favorite in some sense a lot of people like using it. Another thing that makes it rather unique and different from every other background. We’ve covered is something in its mechanics it kind of set a precedent for a heavily debated point in the dnd community. some dm’s rule use this particular background to make a certain ruling. We’ll kind of talk about it when we discuss the mechanics. However when this was released it was it led to some really interesting conversations. I don’t want to say there was a lot of controversy surrounding it because it really wasn’t the background’s pretty simple to understand. Let’s dive into its description.
In dnd backgrounds you’re haunted by something which is so terrible which even you can not dare to speak with/of it. Of course you might have tried to bury it and run away from it to no avail. So whatever this thing is that haunts you can not be slain by a sword or banished with a spell. Like a shadow it might come to you on the specific wall besides you, also a bloodcurdling nightmare, a memory which is refuse to die, or even a demonic whisper in the dark.
Actually the burden has been taken its toll, isolating you from most of the people and also making you query your sanity. But you must make sure to find a good way to overcome it before you destroyed by it.
- Skill Proficiencies: Choose two of Arcana, Investigation, Religion, or Survival
- Tool Proficiencies: None
- Languages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
- Equipment: Monster hunter’s pack, one trinket of special significance
Feature: Harrowing Event
Actually, your life was like a tragedy before you became an adventurer such as your path in life had defined by a dark moment, one fateful decision, or one tragedy. Basically, at present you do feel a darkness is threatening to consume you, and of course you have fear there may be no hope of escape. You can select a harrowing event which haunts you, or you can roll one on the below mentioned harrowing event table.
|1||A monster that slaughtered dozens of innocent people spared your life, and you don’t know why.|
|2||You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.|
|3||An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone.|
|4||Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.|
|5||An oni took your sibling one cold, dark night, and you were unable to stop it.|
|6||You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.|
|7||A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.|
|8||You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.|
|9||A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.|
|10||You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.|
Sometimes you might need to live with the terror those are haunt you that’s why you’ve learnt to live with them. Of course you’re a survivor, from those who can be very much protective of those who bring light into your darkened life.
|1||I don't run from evil. Evil runs from me.|
|2||I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.|
|3||I spend money freely and live life to the fullest, knowing that tomorrow I might die.|
|4||I live for the thrill of the hunt.|
|5||I don’t talk about the thing that torments me. I’d rather not burden others with my curse.|
|6||I expect danger around every corner.|
|7||I refuse to become a victim, and I will not allow others to be victimized.|
|8||I put no trust in divine beings.|
|1||Selflessness. I try to help those in need, no matter what the personal cost. (Good)|
|2||Determination. I’ll stop the spirits that haunt me or die trying. (Any)|
|3||Greater Good. I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)|
|4||Freedom. I have a dark calling that puts me above the law. (Chaotic)|
|5||Logic. I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)|
|6||Destruction. I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)|
|1||I keep my thoughts and discoveries in a journal. My journal is my legacy.|
|2||I would sacrifice my life and my soul to protect the innocent.|
|3||My torment drove away the person I love. I strive to win back the love I’ve lost.|
|4||A terrible guilt consumes me. I hope that I can find redemption through my actions.|
|5||There’s evil in me, I can feel it. It must never be set free.|
|6||I have a child to protect. I must make the world a safer place for them.|
|1||I have certain rituals that I must follow every day. I can never break them.|
|2||I assume the worst in people.|
|3||I feel no compassion for the dead. They’re the lucky ones.|
|4||I have an addiction.|
|5||I am a purveyor of doom and gloom who lives in a world without hope.|
|6||I talk to spirits that no one else can see.|
Feature: Heart of Darkness
Those whoever look straight into your eyes able to see which you had faces unimaginable horror and which you aren’t stranger to the darkness. Even though they might have fear you and the commoners would extend you each and every courtesy and also do their utmost to help you. But unless until you’ve shown your self for being a danger to them, they will take up their arms to fight alongside you, should you find yourself facing an enemy alone?
You can also read the mercenary veteran 5e if you need so.