Guild Artisan 5E Background

In artisan’s guild you’re one of the members and much skilled in a specific field and you closely associated with some other artisans. Of course you are one of a well-established part of the mercantile world, even freed by the talent and also wealth from the constraints of the feudal social order. You already have learned your skills like an apprentice to the master artisan, under the sponsorship of your guild, unless until you do became the master in your own right.

Skill Proficiencies

Insight, Persuasion

Tool Proficiencies

One type of artisan’s tools

Languages

One of your choice

Equipment

A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a belt pouch containing 15 gp

Suggested Characteristics

Actually, the guild artisan 5e are mostly among the many ordinary people in the specific world until unless they do set down their tools and also take up the adventuring career. They always understand the value of any of the hard work and also the priority of the community, but of course they are always vulnerable to the sins of greed and covetousness.

Personality Traits

D8Personality Traits
1I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist.
2I'm a snob who looks down on those who can't appreciate fine art.
3I always want to know how things work and what makes people tick.
4I'm full of witty aphorisms and have a proverb for every occasion.
5I'm rude to people who lack my commitment to hard work and fair play.
6I like to talk at length about my profession.
7I don't part with my money easily and will haggle tirelessly to get the best deal possible.
8I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.

Ideal

D6Ideal
1Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4Greed. I'm only in it for the money. (Evil)
5People. I'm committed to the people I care about, not to ideals. (Neutral)
6Aspiration. I work hard to be the best there is at my craft.

Bond

D6Bond
1The workshop where I learned my trade is the most important place in the world to me.
2I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
3I owe my guild a great debt for forging me into the person I am today.
4I pursue wealth to secure someone's love.
5One day I will return to my guild and prove that I am the greatest artisan of them all.
6I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.

Flaw

D6Flaw
1I'll do anything to get my hands on something rare or priceless.
2I'm quick to assume that someone is trying to cheat me.
3No one must ever learn that I once stole money from guild coffers.
4I'm never satisfied with what I have – I always want more.
5I would kill to acquire a noble title.
6I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.

Feature: Guild Business

Basically, all the guilds are mostly appeared in cities large enough for supporting several artisans which are practicing the similar trade. Anyhow, your guild might instead be the lose network of the artisans those who each work in the different village within the larger realm. You should work with your DM for determining the nature of your guild. You can even chose your guild business from the below mentioned guild business table or else roll randomly.

D8Guild Business
1Alchemists and apothecaries
2Armorers, locksmiths, and finesmiths
3Brewers, distillers, and vintners
4Calligraphers, scribes, and scriveners
5Carpenters, roofers, and plasterers
6Cartographers, surveyors, and chart-makers
7Cobblers and shoemakers
8Cooks and bakers
9Glassblowers and glaziers
10Jewelers and gemcutters
11Leatherworkers, skinners, and tanners
12Masons and stonecutters
13Painters, limners, and sign-makers
14Potters and tile-makers
15Shipwrights and sailmakers
16Smiths and metal-forgers
17Tinkers, pewterers, and casters
18Wagon-makers and wheelwrights
19Weavers and dyers
20Woodcarvers, coopers, and bowyers

Normally, being a member of your guild and also you know the skills need for creating the finished items from the raw materials (Mostly, which are reflected in your proficiency with a certain kind of artisan’s tools), as well as the principles of a trade and also some of the good business practices. Here the question now is whether you abandon your trade for an adventure, or else take on the extra effort for being weave adventuring and also trade together.

Feature: Guild Membership

As one of the established and also a respected member of a guild, you able to rely on the some of the certain benefits which are providing the membership. Actually, your fellow guild members will always provide you with lodging facilities and also the food if it is mandatory depends on the situation, and finally it can pay for your funeral if it is needed.

But in some of the cities and also towns, a guildhall would offer the central place for intentionally meeting the other members of your profession, such as those are can be a good place for meeting the potential patrons, allies, or hirelings.

The guilds frequently wield tremendous political power. But if you’re accused about a crime, your guild will always support you if a good case could be possibly made especially for your innocence or else the crime is justifiable. You can even gain an access to a powerful political figures via the guild, and if you’re a member in a good standing. Such type of connections might be require some donations in terms of money or in the form of magic items to the guild’s coffers.

Make sure that you should pay dues of 5gp per every month to that guild. Unfortunately, if you miss any of those payments, then you should make up back those dues to be remain in the guild’s good graces.

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