Grinner DnD 5E Background

From this article we are going to going over a really unique background, in the way that not an all of you know about it. We are going to know about dnd 5e grinner background. It is found in the explorer’s guide to wildemount which wasn’t a super popular book. I like it but it didn’t offer all that much in the way of mechanics for the average consumer. So, if you’re planning to it but it was not a really popular one. In any case it does offer two new backgrounds to the list one of which is the grinner of course and the other is in any case if you haven’t caught up on the series of interesting dnd backgrounds or you would like to please check out the through the given link.

Description

In dnd backgrounds the golden grin would be began in the far-off land of the Tal’Dorei trading secret messages via the network of bards and also the minstrels for being undermining an iron-fisted king’s authoritarian rule. Of course today, the Tal’Dorei is relatively peaceful republic and even some grinners have been grown restless during waiting for the sake of tyranny for raising its ugly head once more.

Of course the contingent of that type of grinners has been traveled to the Menagerie Coast and even set up to a network of secret bases within the cities of the Clovis, Concord, from where they are presently working their way into the highest echelons of the Dwendalian Empire.

You’re the grinner. Al though, your goals are to be spread freedom and even inspire the hope-or, in time, revolution – in the hearts of the oppressed.

Proficiencies

  • Skill Proficiencies: Deception, Performance
  • Tool Proficiencies: One type of musical instrument, thieves’ tools
  • Languages: None
  • Equipment: A set of fine clothes, a disguise kit, a musical instrument of your choice, a gold-plated ring depicting a smiling face, and a pouch containing 15 gp.

Features

Being the Grinner DnD 5E Background you have two features such as Code-Songs and another one is Ballad of the Grinning Fool. We have explained them below you can check them now.

Code-Songs

Actually, all the members of the golden grin have been learned the handful of folk songs within their travels and also use all such songs for sending any kind of secret codes and also alert fellow Grinners to danger. You can even select the favorite song or else roll on a Favorite Code-Songs table.

D6Favorite Code-Song
1Zan's Comin' Back. This hopeful Tal'Dorei folk song declares the inevitable return of a just ruler. Use it to seek out potential allies.
2Blow Fire Down the Coast. A rowdy fighting song from the Clovis Concord, this ditty talks of blasting up pirate ships. Use it to encourage battle.
3Hush! Onward Come the Dragons. This Tal'Dorei folk song recounts the terror in the days after the invasion of the red dragon called the Cinder King. Use it to encourage caution in speech and deed.
4Let the Sword Grow Rust. An antiwar anthem from Marquet, this song has uncertain origins. Use it to help quell violent encounters.
5Drink Deep, Li'l Hummingbird. A drinking rondo from the Menagerie Coast, this song tells the tale of a young person who drinks so heavily that they awaken to find they've stowed away on a ship. Use it to encourage alertness in social situations.
6Dirge for the Emerald Fire. This elven song supposedly has thousands of obscure verses. Use the first two verses to spread news of death or defeat.

Ballad of the Grinning Fool

As each and every Grinner, you always know how to find the hideout. In any city of the 10,000 people or even more on Menagerie Coast or else in the lands of the Dwendalian Empire, you can even play a “Ballad of the Grinning Fool” in the major tavern or inn.

Actually, the member of the Golden grin would be finding you and also give the shelter for you and also any companions that you vouch for.  Basically, this shelter might have been discontinued if it becomes much more dangerous for hide you, at the DM’s discretion.

Of course, this specific feature should be used by the caution, but for not all those who do know the ballad are your friends. Some of those are traitors, counterspies, or agents of tyranny.

Also read about sailor background 5e

Suggested Characteristics

These dnd grinners have been trained in an art of the secrecy and also innuendo, and of course they are skilled at hiding in the plain sight by simply being a loudest and also brightest person in a particular room. Probably, all of their skiils in the subterfuge and even combat to lend themselves as well for an adventuring lifestyle and also traveling along with the mercenaries and also treasure hunters creates the convenient excuse to journey via the lands bent under tyranny.

Personality Traits

D8Personality Trait
1I love the spotlight. Everyone, look at me!
2Give me a drink and I'm your friend.
3Talk to me about yourself. I'm a hell of a listener.
4I hate to start fights, but I love to finish them.
5I can't sit still.
6I'm always humming an old tune from my past.
7When I don't have a reason to smile, I'm miserable.
8I'm lucky like you wouldn't believe.

Ideal

D6Ideal
1Revolution: Tyrants must fall, no matter the cost. (Chaotic)
2Compassion: The only way to make a better world is to perform small kindnesses. (Good)
3Justice: A nation built upon just foundations will uphold freedom for all. (Law)
4Expression: Music, joy, and laughter are the keys to freedom. (Good)
5Self-Determination: People should be free to do as they please. (Chaotic)
6Vigilance: A free people must be carefully taught, lest they be misled. (Neutral)

Bond

D6Bond
1I lost someone important to an agent of the Dwendalian Empire. That regime will fall.
2The first people to be hurt by this war will be the common folk. I need to protect them.
3Music helped me through a dark time in my life. Now, I'll use music to change the world.
4I will be known as the greatest spy who ever lived.
5All life is precious to me. I know I can change the world without taking a humanoid life.
6The elite in their ivory towers don't understand how we suffer. I intend to show them.

Flaw

D6Flaw
1I've never lied once in my life. What? No, I'm not crossing my fingers!
2I do everything big! Subtlety? I don't know the meaning of subtlety! Oh, that's a problem?
3Being a spy in wartime is painful. I've seen so much suffering, I think I'm losing my mind.
4I can't focus on my mission. I just want to carouse and sing and play!
5Yeah, that's my name. Yeah, I'm a Grinner spy. Who cares about staying undercover?
6I can't afford to trust anyone. Not. Anyone.

Leave a Comment