Grinner DnD 5E Background

Hello adventurers! Welcome to my spellbook and thank you so much for checking out the 24th episode of our background series. Today we are going to be going over a really unique background. In the way that not a lot of you’re gonna know about it, we’re going over the dnd 5e grinner background today, which is found in the explorer’s guide to wildemount which wasn’t a super popular book, i like it but it didn’t offer all that much in the way of mechanics for the average consumer.

So, unless you’re planning on it but it was not a really popular one. In any case it does offer two new backgrounds to the list one of which is to the grinner of course and the other is in any case if you haven’t caught up on the series of interesting dnd backgrounds or you would like to please check out the through the given link.

In any case let’s dive right on in and if you haven’t caught up on the series or you’d like to please check out the backgrounds home page from the above link. in any case let’s move on to its description.

Description

In dnd backgrounds the golden grin would be began in the far-off land of the Tal’Dorei trading secret messages via the network of bards and also the minstrels for being undermining an iron-fisted king’s authoritarian rule. Of course today, the Tal’Dorei is relatively peaceful republic and even some grinners have been grown restless during waiting for the sake of tyranny for raising its ugly head once more.

Of course the contingent of that type of grinners has been traveled to the Menagerie Coast and even set up to a network of secret bases within the cities of the Clovis, Concord, from where they are presently working their way into the highest echelons of the Dwendalian Empire.

You’re the grinner. Al though, your goals are to be spread freedom and even inspire the hope-or, in time, revolution – in the hearts of the oppressed.

Features

Being the Grinner DnD 5E Background you have two features such as Code-Songs and another one is Ballad of the Grinning Fool. We have explained them below you can check them now.

Code-Songs

Actually, all the members of the golden grin have been learned the handful of folk songs within their travels and also use all such songs for sending any kind of secret codes and also alert fellow Grinners to danger. You can even select the favorite song or else roll on a Favorite Code-Songs table.

D6Favorite Code-Song
1Zan's Comin' Back. This hopeful Tal'Dorei folk song declares the inevitable return of a just ruler. Use it to seek out potential allies.
2Blow Fire Down the Coast. A rowdy fighting song from the Clovis Concord, this ditty talks of blasting up pirate ships. Use it to encourage battle.
3Hush! Onward Come the Dragons. This Tal'Dorei folk song recounts the terror in the days after the invasion of the red dragon called the Cinder King. Use it to encourage caution in speech and deed.
4Let the Sword Grow Rust. An antiwar anthem from Marquet, this song has uncertain origins. Use it to help quell violent encounters.
5Drink Deep, Li'l Hummingbird. A drinking rondo from the Menagerie Coast, this song tells the tale of a young person who drinks so heavily that they awaken to find they've stowed away on a ship. Use it to encourage alertness in social situations.
6Dirge for the Emerald Fire. This elven song supposedly has thousands of obscure verses. Use the first two verses to spread news of death or defeat.

It’s kind of funny…now let’s take a quick look at its mechanics here.

Mechanics

Under skill proficiencies you gain both deception and performance which as we discussed prior are quite strong skills. Under tool proficiencies we have a one type of musical instrument and a thieve’s tools as well which are all as awesome to have around. Especially we don’t have a rogue in the party at this point.

Under equipment a set of fine clothes, a disguise kit, musical instrument of your choice, a gold plated ring depicting a smiling face and a pouch containing 15 gp. Which puts you above the 10 gp average.

  • Skill Proficiencies: Deception, Performance
  • Tool Proficiencies: One type of musical instrument, thieves’ tools
  • Languages: None
  • Equipment: A set of fine clothes, a disguise kit, a musical instrument of your choice, a gold-plated ring depicting a smiling face, and a pouch containing 15 gp.

This is really cool stuff! I do wanna point out that technically you’re not proficient with the disguise kit, even though it is offer to you in your equipment so bear that in mind when you’re rolling but overall it is really nice. Something you might wanna pickup however to kind of see the deal in compensate for the lack of proficiency with the disguise kit is to just pick up a costume as well in case you’re disguise fails.

Ideally something with the mask as we discussed in the previous articles, but it is overall a very strong set of mechanics. Now let’s take a look at your feature which is interesting but we’ve covered very similar the past. This one is called ballad of the grinning fool.

Ballad of the Grinning Fool

As each and every Grinner, you always know how to find the hideout. In any city of the 10,000 people or even more on Menagerie Coast or else in the lands of the Dwendalian Empire, you can even play a “Ballad of the Grinning Fool” in the major tavern or inn.

Actually, the member of the Golden grin would be finding you and also give the shelter for you and also any companions that you vouch for.  Basically, this shelter might have been discontinued if it becomes much more dangerous for hide you, at the DM’s discretion.

Of course, this specific feature should be used by the caution, but for not all those who do know the ballad are your friends. Some of those are traitors, counterspies, or agents of tyranny.

Also read about sailor background 5e

This is really interesting not so much from the mechanical perspective because we’ve covered this in the handful of other backgrounds. But its interesting in the flavor of at all. You go into the taverin, you play this song there and only you and a select group of people recognize it’s importance and as a direct result they reveal themselves to you and identify themselves allies helping out you’re in the party.

I would also make an argument that the grinners are gonna be very deeply entranched in the rumor mill and kind of know it’s going on in the society from a common mans perspective. Overall it’d be fun to play around with the drawbacks, in terms of its outright strength its kind of meh, its not a really all that great the fact that has all the direct drawbacks to it, make it even less desirable in some cases.

But you know in terms of the flavor i think its one of the stronger versions. Now let’s move on to some suggested characteristics here.

Suggested Characteristics

These dnd grinners have been trained in an art of the secrecy and also innuendo, and of course they are skilled at hiding in the plain sight by simply being a loudest and also brightest person in a particular room.

Probably, all of their skiils in the subterfuge and even combat to lend themselves as well for an adventuring lifestyle and also traveling along with the mercenaries and also treasure hunters creates the convenient excuse to journey via the lands bent under tyranny.

Personality Traits

For the personality traits “Talk to me about yourself, i’m a hell of a good listener.”

D8Personality Trait
1I love the spotlight. Everyone, look at me!
2Give me a drink and I'm your friend.
3Talk to me about yourself. I'm a hell of a listener.
4I hate to start fights, but I love to finish them.
5I can't sit still.
6I'm always humming an old tune from my past.
7When I don't have a reason to smile, I'm miserable.
8I'm lucky like you wouldn't believe.

Ideal

Under ideal i went with “Revolution. Tyrants must fall, no matter the cost and this is a tick towards the chaotic element.”

D6Ideal
1Revolution: Tyrants must fall, no matter the cost. (Chaotic)
2Compassion: The only way to make a better world is to perform small kindnesses. (Good)
3Justice: A nation built upon just foundations will uphold freedom for all. (Law)
4Expression: Music, joy, and laughter are the keys to freedom. (Good)
5Self-Determination: People should be free to do as they please. (Chaotic)
6Vigilance: A free people must be carefully taught, lest they be misled. (Neutral)

Bond

Under Bond ” I will be known as the greatest spy who ever lived.” Very interesting.

D6Bond
1I lost someone important to an agent of the Dwendalian Empire. That regime will fall.
2The first people to be hurt by this war will be the common folk. I need to protect them.
3Music helped me through a dark time in my life. Now, I'll use music to change the world.
4I will be known as the greatest spy who ever lived.
5All life is precious to me. I know I can change the world without taking a humanoid life.
6The elite in their ivory towers don't understand how we suffer. I intend to show them.

Flaw

Under Flaw ” I’ve never lied once in my life, what? No, i’m not crossing my fingers!”

D6Flaw
1I've never lied once in my life. What? No, I'm not crossing my fingers!
2I do everything big! Subtlety? I don't know the meaning of subtlety! Oh, that's a problem?
3Being a spy in wartime is painful. I've seen so much suffering, I think I'm losing my mind.
4I can't focus on my mission. I just want to carouse and sing and play!
5Yeah, that's my name. Yeah, I'm a Grinner spy. Who cares about staying undercover?
6I can't afford to trust anyone. Not. Anyone.

that of course it’s a joke, basically implying you you’re a liar, However you know giving the theme of being a spy or at least being a revolutionary. I think that makes sense, you know being an honest revolutionary is kind of difficult to unless you’re the point man.

That being said, this is likely gonna be the characteristics here gonna rend to your DM and you know why not, it’s makes sense in almost of the every element. And in terms of creating something like this, levels in rogue are probably gonna be a must, i grab some bard to the two classes do synergize relatively well in most aspects. In any case let’s move on to my personal thoughts.

Thoughts

Overall i think the grinner is a great flavor background. In terms of its actual execution and mechanics it’s okay. Having deception and performances, skill proficiencies is certainly gonna be helpful. However they’re likely proficiencies that your classes gonna offer as well.

So because of that, i’m not gonna put them on some form of upon its though. Under tool proficiencies the musical instrument and thieve’s tools there we go with the rogue or bard you can get those anyways so it’s kind of alright i guess and in terms of the equipment in itself not having the proficiency with the disguise kit is kind of a let down.

Very flavorful and would really help balance out some classes or party is in general if you don’t happen to have access to a bard or a rogue. That being said however, if you do of either one of those you might have an issue. Taking a look at their feature, once again we’ve covered very similar in the past however this does have a direct drawback.

So very flavorful, yes! and you might be able to get some implied benefit out of it, But the fact that it does signal you may or may not be up no good or threatening the current ruler, it doesn’t make it overlay appealing to me personally. However if you’re a player that is less risk at worse might be a strong or the very least, very thematic option for you.

Its characteristics are quite well done overall most of the explorer’s guide to wildemount book is quite well done to. So it’s not too too surprising.

Conclusion

That being said, let me know what you think of the grinner down beneath in the comment section. Be sure to mention any thoughts, questions, comments, concerns or stories you have involving them and be sure to share any lorted bits you find interesting as well, certain rest of the reads will get kick out of them. That being said, i hope you all have a wonderful day and as always happy adventuring everyone.

Leave a Comment