DnD 5E Fisher Background

If you would like to check out the series in its entirety please free to check out the full page where all the dnd 5e backgrounds explained. In any case let’s talk about the fisher 5e background in dnd. So the fisher is one of the four backgrounds added into 5e through the ghosts of salt marsh release. Overall it’s an okay adventurer module, i don’t think it’s all that popular though most dungeon masters i’ve spoken with don’t have it but i don’t know it seems to be written fine. But overall it offers fours backgrounds and to the best of my knowledge not a lot of people know about them. So this should be pretty cool. The fisher in particular is one of my favorites. In any case let’s dive into its description.

Description

You have bee spent your life aboard either fishing vessels or combing the shallows for the sake of bounty of ocean. Probably, you’re born into the family of a fisher folk and working with your kin in order to feed your village. Of course maybe a job was a means to an end – so a way out of an undesirable circumstance which is forced you for taking up life aboard a ship. Even though regardless of how you have started and you soon fell in love with a sea, and also the art of fishing, the promise of an eternal horizon.

  • Skill Proficiencies: History, Survival
  • Languages: One of your choice
  • Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp

Harvest the Water

The ability checks which are made by using the fishing tackle were gain an advantage. But if you’ve an access for a body of water which sustains a marine life, even you can maintain the moderate lifestyle during working like a fisher, and also you can even catch enough food for feeding yourself and even up to ten other people each of the day.

Fishing Tale

You can tell the compelling tale, however whether a tall or true, for impressing and even entertain others. So, once a day, you have a chance to tell your story in order to willing listeners. At a DM’s discretion and a number of those listeners shall become friendly towards you; any how this is not a magical effect, and it is continued amicability on their part which depends upon your actions. Even though, you can roll on the below mentioned table in order to help determine a theme of your tale or select one that best fits your character. So, alternatively work with your DM for creating your own fishing tale.

d8Tale
1Lobster Wrestling: You fought in hand-to-hand combat with an immense lobster.
2It Dragged the Boat: You nearly caught a fish of monstrous size that pulled your boat for miles.
3Fins of Pure Gold: You caught a sea animal whose fins were made of pure gold, but another fisher stole it.
4Ghost Fish: You are haunted by a ghostly fish that only you can see.
5Nemesis Clam: A large clam containing a pearl the size of your head claimed one of your fingers before jetting away; one day, you'll find that clam.
6It Swallowed the Sun: You once saw a fish leap from the water and turn day into night.
7Dive into the Abyss: You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8Love Story: You fell in love with a creature of pure water, but your brief romance ended tragically.

Suggested Characteristics

As per this dnd 5e fisher background all the fishers are succeeded only if they do spend time at their specific jobs. Like, most of the fishers have a strong work ethic, and even they admire the others those who earn their living be honestly.  however the fishers are tend to be superstitious and forming attachments for particular fishing lures or else special fishing spots. Even though they do have a connection for their bodies of water in which they fish and also they would think poorly of those whose actions are adversely affect their livelihood.

Personality Trait

d8Personality Trait
1I am unmoved by the wrath of nature.
2My friends are my crew; we sink or float together.
3I need long stretches of quiet to clear my head.
4Rich folk don't know the satisfaction of hard work.
5I laugh heartily, feel deeply, and fear nothing.
6I work hard; nature offers no handouts.
7I dislike bargaining; state your price and mean it.
8Luck favors me, and I take risks others might not.

Ideal

d6Ideal
1Camaraderie: Good people make even the longest voyage bearable. (Good)
2Luck: Our luck depends on respecting its rules—now throw this salt over your shoulder. (Lawful)
3Daring: The richest bounty goes to those who risk everything. (Chaotic)
4Plunder: Take all that you can and leave nothing for the scavengers. (Evil)
5Balance: Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
6Hard Work: No wave can move a soul hard at work. (Any)

Bond

d6Bond
1I lost something important in the deep sea, and I intend to find it.
2Someone else's greed destroyed my livelihood, and I will be compensated.
3I will fish the many famous waters of this land.
4The gods saved me during a terrible storm, and I will honor their gift.
5My destiny awaits me at the bottom of a particular pond in the Feywild.
6I must repay my village's debt.

Flaw

d6Flaw
1I am judgmental, especially of those I deem homebodies or otherwise lazy.
2I become depressed and anxious if I'm away from the sea too long.
3I have lived a hard life and find it difficult to empathize with others.
4I am inclined to tell long-winded stories at inopportune times.
5I work hard, but I play harder.
6I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.

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