Far Traveler 5E Background

Hello adventurers! Welcome to my spellbook and thank you so much for checking out the 19th episode of our background series. Today we are taking a look at far traveler dnd 5e background which is fairly similar to lot of other backgrounds namely outlander i believe is almost carbon copy of this with a couple tweaks here and there at least thematically they’re very similar.

In any case far traveler background is found in the sword coast adventurers guide and pretty much is what it says it is if that makes sense. In any case let’s take a look at it’s description below. However if you would like to check all of our different dnd backgrounds then go with this link.

Usually, when it comes to it the question arise is where are you from? that means the vital decision which is in creating this has been determining your best homeland. We have discussed all the places here you can check them now from this article.

Description

As per the far traveler 5e nearly all of the common people and other folk which one might’ve encountered along either in the sword coast or else in the north one thing have in common: they do commonly live out their lives but without ever been traveling far than few miles its start from where they’d born.

Even though! you are not one of those folk’s.

You’re from the distant place and also one so remote which is few of the common folk in the north realize where it was exists and also got good chances which are even if some of the peoples that you meet have heard of your homeland and of course they do know merely the name and probably a few outrageous stories.

For the sake of your own reasons only you’ve come to this part of Faer没n and those reasons were like you might or might not choose to share from them.

Even though, you’ve no doubts in finding some of this land ways to be strange and also discomfiting, of course you can also to be sure about some things its people would take for granted will be to you new wonders which you’ve never ever been laid eyes on before.

With the same token, you’re the person of interest, for good or ill, for those around you almost anywhere you actually go.

Feature: Why Are You Here?

Basically, this d&d 5e far traveler might had been set out on a journey for the sake of many reasons and also the departure from the place of his or her homeland could be a voluntary or an involuntary.

Actually, you’re far away from home and for restoration of this reason you need to roll on the below table or else chose from below options which have provided below.

D6Reason
1Emissary
2Exile
3Fugitive
4Pilgrim
5Sightseer
6Wanderer

The above section, discussing possible homelands and also include some suggested reasons which are highly appropriates for each location.

In any case it provides you a nice little d6 table as to why you may have left your homeland. However feel free to put your own spin on it, these tables are really only good for giving you ideas and making quick throwaway characters as the campaign may or may not demand. Now let’s take a quick look at its mechanics here.

Mechanics

Under skill proficiencies you gain access to insight and perception which are both great to have by the way. Under tool proficiencies any one musical instrument or gaming set of your choice and this is likely going to be something native to your homeland maybe something unique that not a lot of other people would have ran into.

Under languages you get one of your choice which is pretty cool. Under equipment you gain quite a few interesting things namely one set of traveler’s clothes, any one musical instrument or gaming set the one you have proficiency in and a poorly wrought map from your homeland, a small piece of jewelry worth 10 gold piece and a pouch containing 5 gold piece.

  • Skill Proficiencies: Insight, Perception
  • Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland
  • Languages: Any one of your choice
  • Far traveler 5e Equipment: One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faer没n, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp.

Very very cool stuff and naturally that piece of jewelry will be themed to reflect your homeland and the craftsmanship that live within. Very cool stuff overall, i like it, having insight and perception and skill proficiencies is quite strong and then getting tool proficiencies and a language on top of that, good on you. Now let’s move on here to the feature…this one is called all eyes on you.

Feature: All Eyes On You

d&d backgrounds list this 5e far traveler has accent, mannerisms, figures of speech, and probably even your appearance all would mark you like foreign.

You have the curious glances and those glances were directed you the way no matter where you go and also what could be a nuisance, but at the same time you would gain the scholar’s friendly interest and also the others intrigued by the far-off lands, but no to say anything of everyday folk those who are eager for being hearing the stories of your homeland.

Of course you could’ve been parley this specific attention into the access for people and also for places that you might not otherwise have and also for you and for your traveling companions.

The noble lords, scholars, and the merchant princes, for the sake of name a few and they might have been interested in hearing about your distant homeland and also the people.

This is really cool stuff! Tons you can do with this, however there’s gonna be a lot of prep work you’re gonna need to do as a player to really sell this. Especially if you really want to accurately reflect your far-off lands. To be honest this kind of reminds me of borat not gonna lie. 馃檪 like sasha baron cohen is i think his actual name but this kind of reminds me of what he does representing kazakhstan and all that stuff.

Anyways it’s really interesting, there’s certainly a lot of ways you can role play it. Some more serious some comedic maybe you’re pretending to be a nobility even though you really aren’t there’s a lot you can do with this. Now let’s get on to some suggested characteristics here.

Suggested Characteristics

Personality Traits

For the examples personality trait i went with ” I express affection or contempt in ways that are unfamiliar to others.”

D6Personality Traits
1I have different assumptions from those around me concerning personal space, blithely invading others' space in innocence, or reacting to ignorant invasion of my own.
2I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
3I have a strong code of honor or sense of propriety that others don't comprehend.
4I express affection or contempt in ways that are unfamiliar to others.
5I honor my deities through practices that are foreign to this land.
6I begin or end my day with small traditional rituals that are unfamiliar to those around me.

Ideal

Under Ideal i went with “Inquisitive. Everything is new, but i have a thirst to learn and this is just kind of a neutral opinion.”

D6Ideal
1Open. I have much to learn from the kindly folk I meet along my way. (Good)
2Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3Adventure. I'm far from home, and everything is strange and wonderful! (Chaotic)
4Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)
5Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)
6Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)

Bond

Under Bond “I’m fascinated by the beauty and wonder of this new land.”

D6Bond
1So long as I have this token from my homeland, I can face any adversity in this strange land.
2The gods of my people are a comfort to me so far from home.
3I hold no greater cause than my service to my people.
4My freedom is my most precious possession. I'll never let anyone take it from me again.
5I'm fascinated by the beauty and wonder of this new land.
6Though I had no choice, I lament having to leave my loved ones behind. I hope to see them again one day.

Flaw

Under flaw “I pretend not to understand the local language in order to avoid interactions i would rather not have.”

D6Flaw
1I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.
2I pretend not to understand the local language in order to avoid interactions I would rather not have.
3I have a weakness for the new intoxicants and other pleasures of this land.
4I don't take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.
5I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.
6I have a weakness for the exotic beauty of the people of these lands.

I think this is all really interesting and think this would make for a very fun character overall. Especially the personality trait like maybe you great each other by punching each other in the shoulder and maybe some weak scrawny, scholarly person takes ish issue with that and it leads to a confrontation and due to the pressure you just pretend not to understand what they’re saying and just laugh it off.

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Who knows it could be really interesting, it could be really funny. I certainly do think of there’s a lot you could do with this from both a player’s end and a dungeon masters end. That being said, let’s get on to my personal thoughts on it.

Thoughts

I do believe that this is an absolutely fantastic option for players and dungeon masters who like to world build together. Especially creating a whole separate continent could be really useful at the higher levels of play. When you’ve seemingly exhausted everything to do in the continent you are all native to and you decide to adventure to one particular party members area of birth.

Perhaps they were born there and then through some altercation with merchants or even slavers, they were raised somewhere else and although they do operate for the best of the party. They always secretly long to go back to their homeland.

I think there’s a lot you can do with this and there’s so many interests and potential plot threads you can play around with that, the list could really just go on forever.

Feature: Where Are You From?

Actually, determining your homeland is much more vital aspect to take a decision in creating the far traveler background. Actually, to justify the use of this specific background we’ve mentioned some of the places and those are all sufficiently distant from the north and also the sword coast.

  • Evermeet :
  1. Some of the fabled elven islands are far to the west home to the elves those who’ve never ever been to the Faerun.
  2. They frequently find it as a harsher place than they’ve been ever expected whenever they make a trip.
  3. But, if you’re an elf and evermeet is a logical (though not mandatory) choice for your chosen homeland.
  4. Of course, many of those whoever emigrate from the evermeet are either exiles and also forced out for the committing some of infraction of elven law or else the emissaries those who come to the Faerun for the specific purpose that the benefits elven culture or their society.
  • Halruaa:
  1. This place have been located on the southern edges of the shining south, and they were hemmed in by the mountains all around and also the magocracy of the Halruaa was the bizarre land to the most in the Faerun those who’re known all about it.
  2. But most of those folks have been heard of the strange skyships the Halruaans sail, and also some of the few know of the tales which even the least of their peoples can be work magic.
  3. Basically, the Halruaans do make their journeys into the Faerun for the personal reasons, since their government has been strict stance oppose to the unauthorized involvement by the other nations and also by the other organizations.
  4. Although, you might have been exiled for the breaking one of the Halruaa’s many of the byzantine laws or else you could be a pilgrim those who seeks the shrines of the gods of the magic.
  • Kara-Tur:
  1. Actually, the continent of the Kara-Tur was far to the east of the Faer没n and it is a home to the people those who’re customs are an unfamiliar for the folk of the sword coast.
  2. For an instance, if you’re come from the Kara-Tur, and also the people of the Faer没n be likely refer to you like the Shou and even if that is not your true ethnicity and because that was the blanket term which they have used for everyone those who does share your origin.
  3. The folk of the Kara-Tur has occasionally been traveled to the Faer没n like the diplomats or else to forge trade relations by the prosperous merchant cartels.
  4. You might have been come here like the part of some such as the delegation and then decided to stay whenever the mission was over.
  • Mulhorand:
  1. Normally, from the terrain up to the architecture to the god-kings those whoever ruled over these lands and nearly almost each and everything about this Mulhorand was a lien to the someone from the sword coast.
  2. Even though, you had likely to experienced the similar sort of the culture would be shock whenever you’ve left your desert home and also traveled to the unfamiliar climes of the northern Faer没n.
  3. The recent events in your homeland had been led to the abolition of slavery and also their corresponding would be increased in the traffic in between this Mulhorand and also in the distant parts of the Faer没n.
  4. Those peoples who leaves behind the Mulhorand’s sweltering the deserts and also the ancient pyramids for the glimpse near a variety type of life do so for many reasonable aspects.
  5. Of course, you might have been in the north simply for seeing the strangeness this wet land has to be offer, or else just because of that you’ve made so many enemies among the desert communities related to your home.
  • Sossal:
  1. As per this place, few have heard about your homeland, but many of those have queries about it upon seeing you.
  2. Actually, the humans from the sossal seem to be crafted from the snow, by the alabaster skin and also the white hair, of course they typically dressed up in white.
  3. This sossal place have existed far to the northeast and hard up which is against to the endless ice for the north and also for bounded on its some other sides through the hundreds of miles of the great Glacier and also the greatest ice sea.
  4. Of course! none of from your nation would make the effort for the cross such colossal barriers without any of a convincing reason.
  5. Although, you must be feared something truly terrible or else to seek something which is incredibly important.
  • Zakhara:
  1. Like the saying do goes among those who’re in the Faer没n who know of the place.
  2. Actually, ” to get to the Zakhara, go south. Then go south some more”. Even though, you’ve been followed an equally long route whenever you’ve come north from the place of you’ve get birth.
  3. Though, it was not unusual for the Zakharans for visiting the southern extremes of Faer没n especially for trading purposes, but few of them would stray like far from the home like you have.
  4. Even though, you might be traveling for discovering what the wonders were to be found outside the deserts and also the sword-like the mountains of your homeland, or probably you’re on the pilgrimage for understanding the gods which others worship and so that you might’ve been better appreciate for your own deities.
  • The Underdark:
  1. Even though, your home was physically so much closer to the sword coast than any other locations which were discussed here, moreover it is far more from the unnatural.
  2. You does hail from one of the settlements in an underdark, and also each of those have it own strange customs and also the laws.
  3. But if you’re a native of one of those greatest subterranean cities or else the settlements and you’re probably a member of the race which has occupied the place but you might also have been grown up there even after being captured and brought below when you’re the child.
  4. Suppose, if you’re the true underdark native, then you might have come to the surface like an emissary of your people or probably to escape the accusations of criminal behavior (whether it warranted or not).
  5. But, if you’re not the native and also your reason for leaving the “home” probably has something to do with getting away from the bad situation.

Far Traveler 5e background

Conclusion:

That being said though! Let me know what you think down beneath in the comment section. Be sure to mention any thoughts, questions, comments or concerns you have with regards to far traveler and of course if you have any cool stories or ideas list them down there as well. That being said, i hope you all have a wonderful day and as always happy adventuring my friends.

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