Faction Agent 5E Background

From this article we are going to be going over a very much a blank slate of a background i suppose if you’d prefer to call it that. In any case we are going over a faction agent background 5e. This particular background was released in the sword coast adventurers guide and although a lot of people still love the sword coast adventurers guide. It’s kind of been overshadowed in terms of backgrounds by a lot of the guild masters guide to ravnica stuff although it is up to your Dungeon Master whether or not that is a book you use. Now the faction agent as a whole is really great if you have a very specific character concept in mind and your dungeon master is either very strict to the rules or if you’re playing an adventures league. In any case let’s give you a quick announcement about our basic dnd backgrounds that you can check through this link. Now let’s dive right into its description here.


Actually, many kind of organizations are being active in the north and also across to the face of Faerûn that are not bound by the strictures of geography. Al though as per this d&d 5e faction agent these factions could pursue their agendas without of regarding their for the political boundaries, even their members those who operate from anywhere the organization deems necessary.

Basically, these group of employ listeners, rumormongers, smugglers, sellswords, cache-holders (i.e., the people those who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few of them. Normally, at the core of every faction such are those who do not merely fulfill a small function for that specific organization, but of course those who serve as its hands, head, and heart.

  • Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction
  • Tool Proficiencies: None
  • Languages: Two of your choice
  • Equipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp

Probably, like a prelude for your adventuring career (and also in the preparation for it), you always have served being an agent of a specific faction in Faerûn. You might also have operated openly or else secretly, which is depending upon the faction and also on it goals, also how those goals have been mesh with your own. For becoming an adventurer can not necessarily to be required you for relinquish the membership in your faction (even though you can choose to do so) and also it might be increase your status in the faction.

Read also: courtier 5e background

Suggested Characteristics Of D&D Faction Agent

You can also use the tables of acolyte background for the suggested characteristics of d&d faction agent, like the basis for your traits and also for the motivations, that are modifying the entries whenever it appropriate to suit your identity. (For example, consider the words “faith” and “faction” to be interchangeable.)

Faction agent 5e personality traits

D8Personality Trait
1 I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3 I see omens in every event and action. The gods try to speak to us, we just need to listen.
4 Nothing can shake my optimistic attitude.
5I quote (or misquote) sacred texts and proverbs in almost every situation.
6I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.


1Tradition: The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2Charity: I always try to help those in need, no matter what the personal cost. (Good)
3Change: We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4Power: I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5Faith: I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6Aspiration: I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)


1I would die to recover an ancient relic of my faith that was lost long ago.
2I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3I owe my life to the priest who took me in when my parents died.
4Everything I do is for the common people.
5I will do anything to protect the temple where I served.
6I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.


1I judge others harshly, and myself even more severely.
2I put too much trust in those who wield power within my temple’s hierarchy.
3My piety sometimes leads me to blindly trust those that profess faith in my god.
4I am inflexible in my thinking.
5I am suspicious of strangers and expect the worst of them.
6Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

Actually, your bond might also be associated with some other members of your faction, or even a location or of course an object which is most important to your faction. Also, the ideal which you tried hardly for is perhaps in keeping with the tenets and also the principles of your faction, but it might be more personal in the nature.

Feature: Factions of the Sword Coast

In the faction agent background dnd 5e the lack of a large, centralized governments those are in the north and even along with the sword coast is likely to directly be a responsible for the proliferation of the secret societies and also the conspiracies in such lands.

Suppose, if your background is like an agent for the sake of one of the main factions of the north and also to the sword coast, we have mentioned some of the possibilities such as The Harpers, The Order of the Gauntlet, The Emerald Enclave, The Lords’ Alliance, The Zhentarim. We have explained all of them below.

  • The Zhentarim:

It its recent years, this Zhentarim feature has become appeared more in this world at large size, like the group works for bring improving its reputation among the many of the common people. Actually, this faction agent in d&d 5e can draw its employees and also the associates from many of its walks of life, also setting them for the specific tasks which could serve the goals of a black network but they are not necessarily criminal in the nature. Even though its agents of the black network must be work frequently in a secret, and also they often proficient in the Deception. They do seek to be aid from the wizards, mercenaries, merchants and also the priesthoods allied with the Zhentarim.

  • The Lords’ Alliance:

On a particular level, the agents of the lords’ which Alliance are the representatives of some cities and even for the other governments which constitute the alliance. But of course like a faction with some interests and also the concerns which transcend the local politics and geography, actually, the Alliance has its personal cadre of individuals those who work on behalf of the organizations, wider agenda. The Alliance agenda can required to be a knowledgeable in the history, and even it can always rely on the aid of the governments which are one of the parts of Alliance, in additionally other leaders and the groups who can uphold the Alliance’s ideals.

  • The Emerald Enclave:

Actually, maintaining some balance in a natural order and also for combating to its forces which has threaten that balance is almost the twofold goal of a Emerald Enclave. Those who could serve the faction are the masters of survival and living off the land. They are frequently proficient in the nature and also it able to seek some help from the woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of nature.

  • The Order of the Gauntlet:

Normally, it is one of the newest power groups in the Faerûn, also the order of a Gauntlet has an agenda which is similar to such of the Harpers. Also, this feature’s methods are far more different, even though: the bearers of the gauntlet are the holy warriors on the righteous quest for a crush evil and even promote the justice, and even they do not hide in shadows. These order agents are tend to be the proficient in a religion, and also they frequently wish to aid from the enforcement of law in a friendly way to the order’s ideals and also the clergy of the order’s patron gods.

  • The Harpers:

It has been founded more than a millennium ago, it has disbanded and also reorganized for many times, these Harpers would be remained so powerful and behind the scenes agency which is acts to the wart evil and promote fairness via its knowledge, neither from its brute force.

Actually, these agents can frequently proficient in their investigation, and also enabling them to be adopted at the snooping and also spying. They also oftenly seek aid from the other Harpers, sympathetic bards and innkeepers, rangers, and also the clergy of gods that are aligned with the Harpers’ ideals.

Feature: Safe Haven

Actually, this faction agent 5e background has safe haven feature, so being a faction agent, you always have an access to the secret network of their supporters and also the operatives those who able to provide help on all of your adventures. You do know a group of secret signs and passwords that you can use for identifying those types of operatives, those who able to provide you with an access to a hidden safe house, free room and board, or assistance in finding some information. Normally, these agents will not risk their lives for you or else the risk that revealing about their true identities.

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