Clan Crafter 5E Background

Hello adventurers, welcome to my spellbook and thank you so much for checking out the 10th episode of our background series. Today we’re going over a relatively interesting background, it’s nothing to really write home about in my opinion but might lend itself to some interesting scenarios in your particular world.

Today we’re going to be taking a look at clan crafter background dnd 5e which is found in the sword coast adventurer’s guide and there’s a ton of backgrounds that revolve around clans and crafting in particular.

Al though this one sandwiches itself in a strange way in comparison to the others and we’ll get to that in a little bit here but before we dive in too too far let’s quickly go over its description, feature and also its suggested characteristics. In any case if you haven’t checked our dnd 5e backgrounds yet and you would like to then proceed with the link after reading this article.

Description

As a clan crafter 5e the basic stout folks are familiar for their artisanship and also the worth of their handiworks, actually you have trained in such type of ancient tradition. For some of the years you’ve acted as a labored under the dwarf master of a craft, which is almost enduring for long hours and even dismissive, sour-tempered treatment in the order for gaining some of the fine skills that you possess today.

Being a clan crafter you’re almost likely to be a dwarf, but it is not necessary- specifically in the north, the shield dwarf can clans to be learned for a long time ago which is only proud fools those who are mostly concerned for the sake pf their egos than their craft turn which is away promising apprentices, even those type of other races too.

Sometimes, if you’re not a dwarf, even though, you have been taken the solemn oath never ever been to take on an apprentice in that particular craft: such as it is actually not for the non-dwarves for passing on the skills that of Moradin’s favored children.

Of course you would not have any difficulty, al though, finding the dwarf master those whoever was willing to be recieved potential apprentices those who came up by your recommendation.

Really cool stuff! So long story short you spent some time with the dwarves for one reason or another and as a direct result you were able to pick up enough of the tricks of their trade to gain some semblance of respect and renown in the dwarven community. Which is pretty impressive for an outsider and i don’t think any dwarf would refute that.

It does kind of fit in a little bit of weird with their feature however, but we’ll get into that in a little bit. Before we do however let’s talk about their mechanics.

Mechanics

So you gain a skill proficiency in the history and an insight as well. And you gain one type of artisan’s tools as your tool proficiency which is pretty good, it really opens up your horizons.

Under language you gain access to dwarven and one other of your choice if you already speak dwarvish. So you really only get one extra language in defaults to dwarf but if you already know dwarfish then pick something else.

Under equipment you get a set of artisans tools namely the one you’re proficient in you get a maker’s mark chisel which will act as a signature of sorts it basically is used for placing your specific symbol or the specific symbol of your clan in whatever you’re working on, you also gain a set of traveler’s clothes and a pouch containing a total of 15 gp.

It is broken down so you have a five gold piece in terms of actual coins and then a gem worth 10 gp although for the vast majority of you that’s not gonna so much matter but it totals up to 15 gp in total.

  • Skill Proficiencies: History, Insight
  • Tool Proficiencies: One type of artisan’s tools
  • Languages: Dwarvish or one other of your choice if you already speak Dwarvish
  • Equipment: A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp

Really good stuff! i really like it, it’s a relatively simple set of mechanics which to be fair isn’t an inherently bad thing, it just doesn’t really get my blood boiling as much as some of the others. Now let’s move on to its feature and this is something of a bone of contention with me personally. The feature is called respect of the stout folk and it is described as followed.

Feature: Respect of the Stout Folk

As good respected as the clan crafters are almost among the outsiders, but no one have respect on them quite so highly as dwarves do. Of course you always have free room and also the board in any kind of places wherever the shield dwarves or else the gold dwarves dwell, and of course even the individuals in such type of settlement might be within themselves for being determining those whoever can be offered you (and also possibly your compatriots) the nicest accommodations and also their assistance.

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Overall it reads very similar to shelter of the faithful or a couple of the other feature’s we’ve covered so far. In case you’re wondering like what gold dwarves and shield dwarves are, really simply put gold dwarves or hill dwarves and shield dwarves or mountain dwarves what this is trying to imply is that you do not have the backing of the duragar at all so don’t even try it.

In any case most dwarves are going to be rather friendly towards you. The reason i don’t really like it is, it doesn’t really fit in line with the idea of a clan crafter right! If you wanted the feature to read something of the effect as people are willing to pay a premium for your goods or your goods can be taken as payment for room and board or something to that effect.

I’d probably be a lot more in favor of this or maybe it gives you access to a larger clan network and i suppose you can make an argument for it doing that in some forms or another but it doesn’t expressly say that so it just i don’t know, it’s really the only bone to pick i have with this whole background other than that i think it’s really good. But let’s move on to its suggested characteristics.

Suggested Characteristics

We have mentioned all the tables for this d&d 5e clan crafter such as personality traits, ideals, bond and flaws too. You can also use the tables of guild artisan 5e background as well as the basis for your traits and motivations, also modifying the entries whenever it appropriate to the suit your identity. (For an instance, you have to consider the words “guild” and “clan” to be interchangeable.)

Personality Traits

Under personality traits i put “I’m full of witty aphorisms and have a proverb for every occasion.”

D8Personality Traits
1I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist.
2I'm a snob who looks down on those who can't appreciate fine art.
3I always want to know how things work and what makes people tick.
4I'm full of witty aphorisms and have a proverb for every occasion.
5I'm rude to people who lack my commitment to hard work and fair play.
6I like to talk at length about my profession.
7I don't part with my money easily and will haggle tirelessly to get the best deal possible.
8I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.

Ideal

Under ideal “People. I am committed to the people i care about, not to ideals. And that puts you in more just a neutral direction.”

D6Ideal
1Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4Greed. I'm only in it for the money. (Evil)
5People. I'm committed to the people I care about, not to ideals. (Neutral)
6Aspiration. I work hard to be the best there is at my craft.

Bond

Under Bond ” I own my guild a great debt for forging me into the person i am today.”

D6Bond
1The workshop where I learned my trade is the most important place in the world to me.
2I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
3I owe my guild a great debt for forging me into the person I am today.
4I pursue wealth to secure someone's love.
5One day I will return to my guild and prove that I am the greatest artisan of them all.
6I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.

Flaw

Under flaw “I’ll do anything to get my hands on something rare or priceless.”

D6Flaw
1I'll do anything to get my hands on something rare or priceless.
2I'm quick to assume that someone is trying to cheat me.
3No one must ever learn that I once stole money from guild coffers.
4I'm never satisfied with what I have – I always want more.
5I would kill to acquire a noble title.
6I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.

Actually, your bond is almost precisely related to the master or else for the work which you’ve produced. Your ideal may have to do by maintaining a high quality of your work or else preserving the dwarven traditions of the craftsmanship.

Overall, this is just meant to be a wholesome well-meaning individual. Really just loves the guild and the people who probably raised him to some capacity or another and dwarves having tons of stories and proverbs of their own. Likely imparted a lot of their oral tradition onto you as well.

I think that makes a lot of logical sense and would make for a pretty at the very least simple character to play and you could always kind of leverage that guild or their perceptive family for all intensive purposes. As a way to get them involved in certain narratives or if there’s certain threats that face them. You could really use that, you could play into it like that.

Outside of that, i can’t really think of anything too too creative to do with this background. Let me know what you think down beneath of course. Now let’s get over to my personal thoughts on clan crafter.

Thoughts

My only real bone to pick is with the name and with the feature and i just don’t think they go along all that well. That’s certainly something that’s not exclusive to this background. There are a handful that are like that, this just happens to be the first one in the series.

So if you find him going a little bit hard on it that’s why but something worth noting as regarded to who respect the stout folk, it doesn’t expressly say that the assistance that is given to you is opposed to danger right!

I would make the character roll for this by the way this wouldn’t be a given but it would be plausible to at least have some form of traveling NPC companion with you or maybe in terms of more so a guide i think would make a lot more sense with combat capabilities maybe.

And there’s always an argument for you going on quests trying to peddle the goods of your dwarven clan and kind of go out in that direction if you really wanted to that would make this a little bit better and as you spread their influence then places and people that recognize your connection to that clan might be more favorable towards you.

That’d be a cool way to kind of make this all around better, because the sad fact is if you’re away from dwarves this is kind of meaningless and i guess you could make that argument with a couple other things. However dwarves given their innate nature to group together and preserve their own traditions.

They’re likely to just be in higher concentrations and not very spread out throughout whatever world you’re in. However that of course circles back to well what kind of world do you have? do they act different there? So overall run a past your DM if they feel like it’ll be underwhelming, sit down brainstorm ways to kind of compensate for it.

Conclusion

But overall this is a fine background to pick and i can only imagine it’ll serve you fairly well. But in any case let me know what you think and down beneath in the comment section. Mention any thoughts, questions, comments, concerns, ideas or even experiences of your own if you have any with this particular background.

Yeah..that’ll be about it today guys, i do hope you enjoyed this blog post and i hope you all have a great day and as always happy adventuring.

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