Celebrity Adventurer’s Scion Background 5e

Hello adventurers! Welcome to my spellbook and thank you for checking out the 7th episode of our background series. In this blog post we’re going to write about Celebrity Adventurer’s Scion Background 5e. Which is founded acquisitions incorporated they have quite a few, i think it’s just about half a dozen or so. They’re actually really well done and really creative.

I do like them quite a bit i don’t see any issue with any of them to be totally honest with you. However its fair to be said that a lot of them are geared towards the initial meeting of the campaign or of the players which is not a bad thing at all but it is rather interesting nonetheless.

Before we move on to it’s description and other aspects we would like to announce our page which consists all d&d backgrounds you can check this page after this article.

Overview

Your family names strikes fear and administration in the hearts of the common folk – – But that’s god nothing to do with you. The songs and stories celebrating the adventuring exploits of your famous parent are widely known. The kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.

Usually you rare saw your celebrity-adventurer parent, and also whenever they’re around, it usually was all about them and tales of slaying this demon or else vanquishing that dragon. But all too frequently, you’d be woken out of the sound sleep by someone standing outside of your home and screaming for the sake of their latest threat to the town, the region, or the world.

However in the end, all you need to show for the sake of your intelligence is your name. So here most of the family’s money gone through for consumables, from the potions of healing and spell scrolls for copious amounts of dwarven ale. And also everybody has expectations on you to swing a sword or sling spells as your famous forebear, making it doubly hard for you in order to prove yourself.

Now this of course it’s very much a theme with anything coming out of the acquisitions of incorporated. They’re kind of written in this comical tongue-in-cheek kind of fashion which is really fun to read and go through. And it really stands very far apart from the more serious nature of a lot of the themes in dungeons and dragons as a whole. It’s really cool! I like it, but let’s move on to its mechanics here.

Mechanics:

Under skill proficiencies you gain access to perception and performance. Under tool proficiencies you gain disguise kit and under languages two of your choice, under equipment you gain access to disguise kit, set of fine clothes and a belt pouch containing 30 gold piece.

That’s right you didn’t misread that 30. That’s quite a hefty haul seeing how the average is around 10 and seeing as how the last background we covered dnd 5e boros legionnaire was a humble two.

Languages or the tool Proficiencies with disguise to hit a force of course fits along with that under. Languages two of your choice really good, its always worth talking with your dungeon master about languages seeing what’s in the area you’d grow up in and what you would likely gain the most benefit from in the long haul.

Taking a look at the equipment its nice that it gives you the disguise kit outright, most of the backgrounds do but some of them won’t so it’s certainly nice to see that outside of that there is nothing really worth commenting on from there. Now let’s take a look at their feature this one’s called name dropping.

Feature: Name Dropping

You know or have met any number of powerful people across to the land – – and of course some of them might even be remember you too. However, you might be able to wrangle minor assistance from the major figure in a campaign, at the dungeon master’s discretion. So, additionally, the common folk treat you with deference, and also your heritage and the stories that you tell might be good for one of the free meals or a place to sleep.

This essentially it lets you leverage your lit or your parents fame and fortune on your own behalf it does not provide you any direct mechanical benefit. However, i would certainly give them some form of a buff when it came to social interactions when this particular feature was relevant.

For an instance, give them advantage on persuasion checks or maybe even a flat bonus to it, when they’re rolling against someone who has reverence for their parents or may be even fear for them depending on how the world is set up and how you want to embody these specific figures. Now let’s move on to its suggested characteristics.

Suggested Characteristics

The Celebrity Adventurer’s Scion should deal with fame which is not theirs, wealth that they didn’t earn and also expectations that they can never hope to meet. However these hardships can be have some adverse effects, any how those who cope with them are able to arrive at a decent attitude and also a grounded worldview. Those whoever fail become bitter—or worse.

Personality Trait

Under personality traits My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me.

d8Personality Trait
1I will never get out of my famous parent's shadow, and no one else will ever understand this burden.
2I've seen enough of the adventuring life to have realistic expectations and empathy for my peers.
3Living up to my legacy will be difficult, but I'm going to do it.
4I'm used to the very best in life, and that's a hard habit to break.
5My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me.
6No one can fake a smile, a handshake, or an interested nod like I can.
7I've been part of the adventuring life since I was old enough to walk. Let me explain a few things to you.
8No risk is too great for the rewards of defeating my enemies... and taking their stuff.

Ideal

The ideal is wisdom; material wealth is an illusion. Wisdom is the real treasure and that will push you towards the good alignment.

d6Ideal
1Power: The only way to get ahead in this world is to attain power and hold onto it with all your might. (Evil)
2Peace: Those who can find or make peace in the chaotic world around them have everything. (Lawful)
3Fame: I've seen what fame can bring. And I'll do anything to get all that for myself. (Neutral)
4Training: Hard work, sacrifice, and training lead to success—and eventually to perfection. (Any)
5Anonymity: I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world. (Any)
6Wisdom: Material wealth is an illusion. Wisdom is the real treasure. (Good)

Bond

Under bond despite their absences, my famous parent was kind and generous. I love them and want to make them proud.

d6Bond
1While my parent was out adventuring, a servant raised me, and I care about that person more than anyone.
2I consider every member of my parent's former adventuring party to be family.
3Despite their absences, my famous parent was kind and generous. I love them and want to make them proud.
4My parent once brought a cursed magic item home. It is my obsession.
5My childhood home holds all my best memories, and its upkeep is my primary concern.
6Growing up, I had an imaginary friend I could always count on. That friend is still with me.

Flaw

Under flaw my comrades are brave, but i must defeat this threat alone to prove my worth.

d6Flaw
1You don't know what I'm going through. You never can.
2You. Fetch my cloak. And maybe rub my feet for a while.
3My comrades are brave, but I must defeat this threat alone to prove my worth.
4Oh, yeah, that spell? Named after my parent's best friend. Let me tell you about them.
5My best days are behind me. Ahead lies only toil, pain, and death.
6You have to look out for yourself. No one else will.

I really like this overall, it kind of embodies the heroe’s journey in a nutshell as well as on a more personal level. The desire to fill large shoes. Likely when this character was growing up, their parent wouldn’t be around a whole lot, not only because they were adventuring but you could also make an argument for them not wanting to bring the danger back home where their young child was growing up in relative peace.

Outside of that maybe there would be influences who would turn the child against the parent and you could of course feature that in a campaign as well. Maybe having them have an imaginary friend that is actually a demon in disguise or something of that fashion.

Whether or not the parent is alive would also likely feature into this as well especially as regards to the flaw. If the parent is alive and still out traveling maybe the PC wants to make their name well known enough and achieve enough where they believe that their celebrity parent would consider them worthy and not really a hindrance to bring along on their future adventurers.

Or you could maybe have an adversarial relationship where the son or daughter or child wants to one-up their parent in one former fashion. I think there’s a lot you can do with this, i really do like the idea of using this as a way to add a different level of interaction in your campaign world in general.

Basically letting the party know that there are other parties out there that are far above and beyond what they are currently capable of achieving and until they step up their game they’re likely just gonna remain nobodies. It’s pretty cool, i would certainly run it in that direction. Now let’s get into my personal thoughts on it.

My Thoughts On It:

Overall it’s okay, i think It’s description is funny and it falls in line with a lot of the ack incorporated stuff it’s mechanics are terrible there’s nothing to really write home and brag about but they are certainly workable. The feature is where i have my biggest bone to contention. I feel like overall virtually every other background with a couple minor exceptions has just more offer mechanically.

There is a lot of flavor here for sure but the mechanical benefits are like at best its similar to maybe what the athlete has you know you can kind of use reputation to maybe get people to open up to you better or even offer them a night stay but outside of that it’s just kind of meh. It’s really up to the DM to carry this feature as far as its willing to go.

Under the suggested characteristics i think they are really strong to be honest. The acquisitions are incorporated team puts a lot of effort towards a flavor and the suggested characteristics are probably where this particular background shines as a whole it gives the dungeon master a lot of great opportunities to play around with the world set up and circumvent expectations.

And all this cool stuff maybe even exceed expectations you know for all the player character may or may not be a son of the god in disguise, i think that would pretty cool or even may be their parent is just a fraud overall and has cheated their reputation via betraying fellow party members and you do not discover that until quite a bit later on.

The character arcs in most cases typically write themselves and this definitely no exception there’s certainly a lot you can do. Do you know the celebrity adventurer’s scion book ? the source of this background is “d&d acquisitions incorporated”.

Conclusion

That being said! Let me know what you think of the celebrity adventurer’s scion down beneath in the comments section, be sure to mention any thoughts, questions, comments, concerns or potential ideas or usages that you could see for it and as always i hope everyone has a great day and happy adventuring.

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