From this article we are going over the dnd 5e athlete background. Which is found in the mythic odysseys of theros which is an interesting adventure book doesn’t offer too too much in way of actual mechanics but this is one of them. So we will go over it just in case you would like to check our dnd backgrounds list if you haven’t yet then you can go with the given link after this athlete dnd 5e background. First let us start with its description mentioned below.
You always strive to be perfect yourself physically and in execution of everything that you do. Here the thrill of competition lights fire in your blood, and also the roar of a crowd drives you forward. Even though the tales of your exploits precede you and it might open the doors or even loosen tongues.
Probably, whether in one of the poleis, between them, or else among to the nonhuman peoples of Theros, physical contests and those who are pursue them command respect bordering on the reverence. The Athletes arise from all of the walks of life and also all the cultures and more quite frequently cross different paths with one another.
- Skill Proficiencies: Acrobatics, Athletics
- Languages: One of your choice
- Tool Proficiencies: Vehicles (Land)
- Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp
Because of many athletes are practice many types of games and events, most of the excel at a single form of competition. So you can roll or select from the different options in the Favored Events table in order to determine the athletic event in which you excel.
|5||Chariot or horse race|
|6||Pankration (mixed unarmed combat)|
|7||Hoplite race (racing in full armor with a unit)|
|8||Pentathlon (running, long jump, discus, javelin, wrestling)|
Feature: Echoes of Victory
As per this feature you have been attracted admiration among to the spectators, fellow athletes, and trainers in some of the region which is hosted your past athletic victories. Whenever you are visiting any kind of settlement within 100 miles of where you grew up, so there is a 50% of chance that you can find someone there who shall admire you and is willing to arrange some information and also temporary shelter.
However, between the adventures, you may be compete in an athletic events sufficient enough for maintaining a comfortable lifestyle, as per “Practicing a Profession” downtime activity in a chapter 8 of the Players Handbook.
The competition could be forge strong bonds in between the teammates and also rivals or else the ignite bitter feuds those are burn outside the arena. Of course the athletes most frequently apply lessons from their training to their lives in general.
|1||I feel most at peace during physical exertion, whether exercise or battle.|
|2||I don't like to sit idle.|
|3||I have a daily exercise routine I refuse to break.|
|4||Obstacles exist to be overcome.|
|5||When I see others struggling, I offer to help.|
|6||I love to trade banter and gibes.|
|7||Anything worth doing is worth doing best.|
|8||I get irritated if people praise someone else and not me.|
|1||Competition: I strive to test myself in all things. (Chaotic)|
|2||Triumph: The best part of winning is seeing my rivals brought low. (Evil)|
|3||Camaraderie: The strongest bonds are forged through struggle. (Good)|
|4||People: I strive to inspire my spectators. (Neutral)|
|5||Tradition: Every game has rules, and the playing field must be level. (Lawful)|
|6||Growth: Lessons hide in victory and defeat. (Any)|
|1||My teammates are my family.|
|2||I will overcome a rival and prove myself their better.|
|3||My mistake got someone hurt. Ill never make that mistake again.|
|4||I will be the best for the honor and glory of my home.|
|5||The person who trained me is the most important person in my world.|
|6||I strive to live up to a specific hero's example.|
|1||I indulge in a habit that threatens my reputation or health.|
|2||I'll do absolutely anything to win.|
|3||I ignore anyone who doesn't compete and anyone who loses to me.|
|4||I have lingering pain of old injuries.|
|5||Any defeat or failure on my part is because my opponents cheated.|
|6||I must be the captain of any group I join.|