Archaeologist Background 5E

In dnd backgrounds an Archaeologist 5e have a chance to learn all about the long-lost and also fallen cultures related to the past by studying their remains -also their bones, their ruins, surviving masterworks and also their tombs. it can be practiced by anyone and those whoever do practice the archaeology travel for the far corners of the world to the root via crumbled cities and also the lost dungeons, digging in the search of an artifacts which might tell the stories of monarchs and even the high priests, wars and also the cataclysms.

Skill Proficiencies

History, Survival

Tool Proficiencies

Cartographer’s tools or navigator’s tools

Languages

One of your choice

Equipment

A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp

Suggested Characteristics

In 5e backgrounds some of the few Archaeologists could be resist the lure of an unexplored either to ruin or to dungeon, especially, if such type of a site was the source of legends or else is rumored for containing the treasures and also relics to the wizards warlords, or even royalty.

Some of these Archaeologist 5e are plunder for the wealth or fame, mean while the others to be considered in their calling to illuminate the past or else keep the world’s greatest treasures from falling into the wrong hands. Of course, no matter whatever their motivations and also archaeologists combine the qualities of the scrappy historian by the self-made heroism of the treasure-hunting scoundrel.

Personality Traits

D8Personality Traits
1I love a good puzzle or mystery.
2I'm a pack rat who never throws anything away.
3Fame is more important to me than money.
4I have no qualms about stealing from the dead.
5I'm happier in a dusty old tomb than I am in the centers of civilization.
6Traps don't make me nervous. Idiots who trigger traps make me nervous.
7I might fail, but I will never give up.
8You might think I'm a scholar, but I love a good brawl. These fists were made for punching.

Ideal

D6Ideal
1Preservation. That artifact belongs in a museum. (Good)
2Greed. I won't risk my life for nothing. I expect some kind of payment. (Any)
3Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)
4Dignity. The dead and their belongings deserve to be treated with respect. (Lawful)
5Immortality. All my exploring is part of a plan to find the secret of everlasting life. (Any)
6Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)

Bond

D6Bond
1Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2I want to find my mentor, who disappeared on an expedition some time ago.
3I have a friendly rival. Only one of us can be the best, and I aim to prove it's me.
4I won't sell an art object or other treasure that has historical significance or is one of a kind.
5I'm secretly in love with the wealthy patron who sponsors my archaeological exploits.
6I hope to bring prestige to a library, a museum, or a university.

Flaw

D6Flaw
1I have a secret fear of some common wild animal – and in my work, I see them everywhere.
2I can't leave a room without searching it for secret doors.
3When I'm not exploring dungeons or ruins, I get jittery and impatient.
4I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.
5When given the choice of going left or right, I always go left.
6I can't sleep except in total darkness.

Feature: Dust Digger

Before becoming an adventurer, you had spent your most of the young life crawling around in the dust, and also pilfering relics of the questionable value from the from the crypts and also ruins. Although you have managed to be sell a few of your discoveries and even earn enough coins so you can buy proper adventuring gear and also you have held onto an item which has greatest emotional value for the sake of you.  You can roll on the signature item table to see what you’ve, or else chose an item from the below table.

D8Signature Item
110-foot pole
2Medallion
3Crowbar
4Shovel
5Hat
6Sledgehammer
7Hooded lantern
8Whip

Feature: Historical Knowledge

Whenever you make to do enter a ruin or dungeon and you can correctly ascertain its original purpose and also determine its builders, such as whether those were dwarves, elves, humans, yuan-ti, or even some of the other known races. In an addition, you can also determine the monetary value of an art objects more than the century old.

Read the city watch background 5e article also

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