Anthropologist 5E Background (D&D)

Hello adventurers! Welcome to my spellbook and thank you for checking out this background series episode. Today from this article we are going to take a look at anthropologist background 5e. Which is an interesting one, i think in terms of role play there is a lot you can do with this. It’s found in the tomb of annihilation so it’s kind of something that i don’t think everyone will be aware of just because it is an adventure module.

Well it is an adventure it’s not a core rule book. So likely you do not have access to this or you might have never heard of it until now. Any way if you haven’t checked our dnd backgrounds 5e page yet and if you would like to then go and check it out after this article. In any case it’s pretty neat let’s dive right in to it’s description below.


As an Anthropologist 5e from the ancient and also primeval lost lands to the modern civilizations you have always fascinated by the different cultures. Because of this fascination you have studied about many other cultures’ customs, philosophies, laws, rituals, religious beliefs, languages, and art, not only these you also have learned how the tribes, empires and also all the forms of the society in between the craft means their personal destinies and even doom.

You have gotten this wonderful knowledge not just only because of reading lots of books and scrolls, but also via firsthand observation-such as by visiting the far-flung settlements and also exploring local histories and also the customs.


  • Skill Proficiencies: Insight, Religion
  • Tool Proficiencies: None
  • Languages: Two of your choice
  • Equipment: A leather-bound diary, a bottle of ink, an ink pen, a set of traveler’s clothes, one trinket of special significance, and a pouch containing 10 gp

Under the skill proficiencies you’ll gain insight and religion. You gain two languages of your choice. Under the equipment you get A leather-bound diary, a bottle of ink, an ink pen, a set of traveler’s clothes, one trinket of special significance, and a pouch containing 10 gp which is okay.

Suggested Characteristics

These D&D 5e Anthropologist background actually leave behind of the societies which are into they were born for discovering of what life is as in an other parts of the huge world. They are very much interest to see how can be the other races and all other civilizations survive – or else why they could not.

Personality Traits

D6Personality Traits
1I prefer the company of those who aren't like me, including people of other races.
2I'm a stickler when it comes to observing proper etiquette and local customs.
3I would rather observe than meddle.
4By living among violent people, I have become desensitized to violence.
5I would risk life and limb to discover a new culture or unravel the secrets of a dead one.
6When I arrive at a new settlement for the first time, I must learn all its customs.


1Discovery. I want to be the first person to discover a lost culture. (Any)
2Distance. One must not interfere with the affairs of another culture – even one in need of aid. (Lawful)
3Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful)
5Protection. I must do everything possible to save a society facing extinction. (Good)
6Indifferent. Life is cruel. What's the point in saving people if they're going to die anyway? (Chaotic)


1My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me.
2Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring.
3Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them.
4I want to learn more about a particular humanoid culture that fascinates me.
5I seek to avenge a clan, tribe, kingdom, or empire that was wiped out.
6I have a trinket that I believe is the key to finding a long-lost society.


1Boats make me seasick.
2I talk to myself, and I don't make friends easily.
3I believe that I'm intellectually superior to people from other cultures and have much to teach them.
4I've picked up some unpleasant habits living among races such as goblins, lizardfolk, or orcs.
5I complain about everything.
6I wear a tribal mask and never take it off.

Some of the Anthropologist in dnd 5e were driven by their intellectual curiosity, while some others want the fame and also the recognition which comes by simply being the first in discovering the new people, a lost tribe, or the truth about an ancient empire’s downfall.

Now the book offers a ton. I always recommend coming up with your own however if you want to roll you can find the charts from above tables. For an example the personality trait is i would rather observe than metal. The ideal is knowledge by understanding other races and cultures we learn and understand ourselves and that applies to any alignment and bond years ago tragedy stuck struck the members of an isolated society.

I befriended and would and i will honour them and under the flaw i wear a tribal mask and never take it off. So the character concept i was going for was kind of like a pseudo edge lord i guess. Long story short happy go lucky went traveling found one culture that he fell in love with and he really really became close to accepted him had a big ceremony.

But the end part of the ceremony was he had to go out and hunt some mythical beasts and he did it and found everyone just completely slaughtered and he blamed himself for it. Because maybe if he was there he could have helped him out and that kind of explains why he now has the belief that it’s better to observe and stay out of the way just purely as a watcher and the tribal mask he wears was the mask of his pseudo father and you could play it off. However you wish but that’s kind of concept i was going for.

Really interesting kind of heart wrenching but lots of role play opportunity for sure. Now let’s look at their feature.

Would you like to know about volstrucker then why late just check it out.

Feature: Cultural Chameleon

As Anthropologist background 5e you have a feature which is called as Cultural Chameleon. As per this feature; before you had become an adventurer you actually have spent almost whole of your adult life out of your homeland and also living among the people differently from your kin. One culture had more influence on you than any other.

And also they provide this a nice little chart to roll a d8 select whatever or you can just pick your own or have a conversation with your DM about it. I usually recommend the conversation with the DM over stuff like this. Just because i’m a strong believer in the session zero concept during character creation and you might as well.

Right there is no real harm in it and who knows he might have a arc or a species of his own in mind. Who knows you can bounce ideas off of each other right. In any case let’s move on to the table.

d8Cultural chameleon

You gradually came to know about these foreign cultures and the ways of foreign people, those who has eventually been treated you like one of their own. Basically, one culture which has more influence upon you than any other culture, shaping your beliefs and also the customs. You need to select a race that whose culture which you’ve adopted.

Feature: Adept Linguist

This 5e Anthropologist has one more interesting feature which is known as Adept Linguist. As per this feature you have best option to communicate with the humanoids those who can not speak any language that you know.

So for at least a day you should observe any humanoid those are communicating with each other, so you can get to know the meaning of words, expressions and more after observing them-so those are enough to interact on the rudimentary level.

I really like this, i think it’s super neat and i think it has a ton of utility. Al though technically you can make an argument that the comprehend language ritual spell might outclass this.

The comprehend languages is more of a literal translation and most languages they offer up or they typically work off of expressions more than the direct translations. So i feel like this is still more useful and i would make an argument that after several days you would be able to gain a good enough understanding of their language to actually speak it.

Al though, that might be game breaking in some senses. It all depends on the campaign right but i think having one character that has a great grasp of every single language might be a force to be reckoned with in most political or planescape related campaigns because that’s usually the biggest hurdle right.

Al though that is just my experience speaking so who knows your game world might operate on a different set of skills. In any case it puts you in a good position. Now let’s get to my personal thoughts on it.


I think its really good. I could very easily in a feudal society or anything with a large governing body is. This background will provide you and your party with a significant edge gaining you access to places you might not ordinarily have access to and it would also gain you the ability to build rapport with people rather immediately that’s of course assuming that the adept linguist feature has a cumulative impact.

And you’re able to retain a lot of that information which i would probably allow but if your DM has reservations about that and some of them might. You can get around by just taking the keen mind feat and that should seal the deal it’s a very strong case to be made and ultimately at that point  i would of course make the argument that you have sacrificed for it right.

Not only did you take this as your background, so that’s your background feature but you also took a feat on top of that. So that’s two resources geared towards remembering languages and although you might not be as good as a native speaker as them. You could still serve as an interpreter or as a diplomat or ambassador.

However you want to role play it. Go nuts, you could even be a traitor right, like or a spy even the sky is really the limit. Language is one of those things in dungeons and dragons in general that i find is rather underutilized but maybe it’s a campaign by campaign thing.

This certainly is likely not to help you out in combat, you might be able to avoid combat altogether however but in your day-to-day this will be interesting for sure. So don’t forget use it when you can, build up that roster of languages and who knows it might come in handy one day.

In terms of what classes work best with this, i want to say bards are the obvious choice, you know if they can learn tales from other cultures and then interpret them into their own stories or their own songs or however you’re making your bard communicate then it would be probably the ideal way to do it.

Wizards could take advantage of it by being able to study through other practitioners although wizards are more of the studious type. They like to read a lot. I’m not too sure how well they’d work with oral traditions.

Clerics would benefit from this a lot especially if it’s their aim to spread their faith or better understand other deities so you know there’s a couple classes that would work pretty dang good with this. In terms of races preferably some that are nomatic or well-versed. I could see elves making sense with this lore wise.

The dwarves probably not so much halflings would make sense though, just apply it to your game world as well i mean who knows right.


That being said that’s really all i have to say about anthropologists. It’s a neat background that not a lot of people are gonna know about and there’s potential for you building your character up with each strange encounter they run into which is certainly an interesting idea right and of course treat your suggested characteristics treat them like a living document so don’t be afraid to change them as various things transpire or you’ll learn more information. That was kind of i addressed that in the acolyte.

Leave a Comment