Acolyte 5E Background

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for taking a look at the first episode of our background series. So what place better to start than the acolyte! found in the player’s handbook. An acolyte is really just a member of a church or belief kind of faith organization anything like that, let’s actually quickly take at the description.

Do you know what is the purpose of an acolyte 5e? In what way we can use it and what is the purpose of a religion? If you wanna know the answers for this type of interesting queries and full guidance for this dnd background then read it now. In case if you didn’t check our dnd backgrounds yet and if you would like to then go with the link.

In 5e backgrounds the acolyte dnd 5e has fantastic features. Obviously every dnd players want to know all about its suggested characteristics like dnd 5e personality traits and other too. If you’re one of them then try this. The d&d acolyte’s are the junior members of a clergy, it was usually answerable to the priest. They were performed so many variety of functions in the temple and also they were granted minor spellcasting power by their deities.

Description

You have spent your life in the service of a temple to a specific god or pantheon of gods.

I have on there like a list of gods, it’s kind of hard to mention here. However if you just like google “DnD Gods” or “Gods 5e” you’ll get bombarded with lists upon lists upon lists. However you can sieve through those lists if you’d like and i’m sure most of you will. However personally i find it a lot more useful to kind of discuss gods with your DM at a session zero.

I think it’s a great way to kind of approach this initially because who knows your god might conflict directly with the world you’re in or they might even have a pantheon of their own you know you never know until you ask and they might consider it an irrelevant detail or something that they’re not really planning on at all but they could.

Potentially factor your character in and even make an arc around you. So just bring it up with them but there;s a lot of gods in dnd through, its incredibly long shelf life as i’m sure you might imagine. Now let’s move on to its mechanics here.

Mechanics

  • Skill Proficiencies: Insight, Religion
  • Languages: Two Of Your Choice (Any x2)
  • Equipment: A holy symbol, a prayer book or wheel, 5 sticks of incense, vestments, a set of common clothes, a belt pouch which is containing 15 gp.

So you get two skill proficiencies from backgrounds in this case it is insight and religion, you also gain access to two languages of your choice which is pretty cool, i find taking more common languages is kind of the way most people should probably go. You can i suppose get an exotic language or an ancient language but i don’t know sometimes DMs have rules against that so bring it up with them talk it over. Once again good thing to go over during the session zero.

Under equipment you’ll get a holy symbol, a prayer book or prayer wheel kind of depending on what you prefer, five incense sticks, vestments, a set of common clothes and a pouch containing 15 gold piece. Which is pretty decent i mean all i consider. But all of that pails in comparison to your background feature, Which in this case is a shelter of the faithful.

Feature: Shelter Of The Faithful 5E

Background features are one of those weird things where a lot of times people just never use them and i find they are way more useful than most feats and same with even most class features. I find a lot of the background features can change the entire landscape of how your party plays. Very rarely do they effect combat but out of combat super great. So in the case of the shelter of the faithful, it does a couple things.

So it essentially gets you free healing and care through other members of your faith. So if you like walk into a town and there is a church of a deity that you worship actively then the priests of that or priests are whatever that particular temple has monks or anything along those lines. They’ll help you out and they’ll heal you if needed, there’s a caveat however at least in terms of the healing and that is you need to provide the material components.

So it kind of prevents you from just exploiting the heck out of them and getting constant reincarnations. However if you’re willing to cough up the bread, it does by raw at least fall in line that they could be able to offer some assistance or another or at least point you in the right direction.

Members of your faith will also provide the party with accommodations and a modest lifestyle. Which will save you a ton of that cash money and i mean if they’re footing the bill for living expenses then it really just helps your party and this is really useful if you’re dealing in environments where money is kind of scares and super useful when you’re just starting out.

It also makes sense that you might be able to probe these guys for information as well. Kind of depends on how your organization is ran. If its a large institution then odds are you’ll have access to pieces of information that the general public might not have access to and if you thought that was all shelter of the faithful dead does something else too.

If you have a residence in a specific temple and you’re nearby: You can request the help of local priests, once again or monks or whatever your particular order has. The assistance can not be dangerous, and you must remain in good standing with your temple. I can only guess that they put that last part in there to just prevent people from cheesing it out right. But if you’re looking to complete a certain ritual or if you’re looking for a guide or something of that nature, that should be well within the acceptable parameters of the feature.

A Brief Overview of Shelter of the Faithful

Being an acolyte in d&d, you do command the respect from those whoever share your faith and also you can do perform some religious ceremonies of your deity. You must provide any of the material components which are needed for the spells ! Even though the adventuring companions and you could be expected to receive the free healing and also care at the temple, shrine or else at any other established presence of your faith.

At the specific point of your modest lifestyle, you would get a support (just you only) from those who share your religion. Of course, you might have ties too for a particular temple which was dedicated to your chosen deity or else the pantheon, and moreover you had residence there too. It could be the temple previously where you used to serve, if you would be remained on the good terms with it, or otherwise a temple wherever you’ve found the new home.

Because of near your temple, you can get the assistance from the priests by calling them, the priests provided the help for whatever the purpose you asked them but it was not for the hazardous and finally you remain good standing with your ancient/favorite temple. Would you like to read urban bounty hunter article then here it is just click on the link given.

So it’s really interesting, i like it, i think it opens up a ton of role play applications as well as give your party a huge benefit out of the gate. However of course mention what you think down beneath in the comment section if you’ve used it how frequently you’ve used it. Personally i’ve never seen anyone use it ever and i’ve played a lot of games, a lot of acolytes but i don’t know i’ve just never seen anyone try and take advantage of it’s kind of sad. in any case let’s take a look at their suggested characteristics.

Suggested Characteristics Of DnD Acolyte

According to the other religious communities of the d&d 5e acolyte or through their personal experience they got in temples these 5e acolyte were shaped. As per their regular way of life these acolyte background mannerisms and their ideals would be affected, like by their study of the history, tenets of their faith, the relationships to the temples, shrines or by the hierarchies. The acolyte 5e background flaws (check the tables below) might have been either some hidden hypocrisy or the heretical idea or an ideal or else the bond taken to an extreme.

  • So the example for the personality trait “Nothing can shake my optimistic attitude.
  • Under ideal, “Charity, i always try to help those in need, no matter what the personal cost.” That will typically point you towards good alignment.
  • Under Bond “Everything i do is for the common people.
  • Under flaw “I am inflexible in my thinking.

dnd 5e personality traits

D8Personality Trait
1 I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3 I see omens in every event and action. The gods try to speak to us, we just need to listen.
4 Nothing can shake my optimistic attitude.
5I quote (or misquote) sacred texts and proverbs in almost every situation.
6I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.

Ideal

D6Ideal
1Tradition: The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2Charity: I always try to help those in need, no matter what the personal cost. (Good)
3Change: We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4Power: I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5Faith: I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6Aspiration: I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)

Bond

D6Bond
1I would die to recover an ancient relic of my faith that was lost long ago.
2I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3I owe my life to the priest who took me in when my parents died.
4Everything I do is for the common people.
5I will do anything to protect the temple where I served.
6I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.

Flaw

D6Flaw
1I judge others harshly, and myself even more severely.
2I put too much trust in those who wield power within my temple’s hierarchy.
3My piety sometimes leads me to blindly trust those that profess faith in my god.
4I am inflexible in my thinking.
5I am suspicious of strangers and expect the worst of them.
6Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

So this is a very typical trope for a do good paladin or cleric or someone along those lines which makes sense with the acolyte so that’s why i pushed them all in that direction, even a monk that would make a lot of sense for right. However that flaw right! always bring up flaws with your dungeon master during a session zero. It’s really does put them in a good position to be able to come up with creative arcs for your character and don’t be afraid to change these along the way.

Your character should develop as the narrative progress and keeping like your character sheet is very much a living breathing document and your traits, ideas, bonds and flaws shouldn’t be any different. Change them as new things arise, in this particular character’s case you know he might be betrayed by his order or by his deity even you don’t know.

And his flaw might change from i’m inflexible in my thinking to i am constantly fearful of being betrayed or i am constantly scrutinizing right like it could pull a total 180 and that would make sense narratively as well. So you know and then if you only play once or twice a month you can maintain that attitude and change it at the end of each session or at the end of every critical moment however it is you want to do it, it’d be pretty cool!

The dungeon masters it might be worth reminding them like just bring it up casually say something like “Hey you know i can’t help but notice your character is acting a little bit different than when they first started out and has something changed in his personality and oh that’s really cool.

Yeah i didn’t know that if you’d want, i can play into that just make a note on your character sheet and remind me next time. Just that simple conversation will go a long way in terms of character development. Really cool stuff.

Overview Of Acolyte DnD

  1. Either to a particular god or to the pantheon of gods you had spent your life for the service of the temple.
  2. Between the realm of the holy and also the mortal world you actually do an act as an intermediary. Not only there you also perform the sacred rites, offering the sacrifices to conduct the worshipers into the presence of the divine.
  3. But you must need to know that you’re not necessarily a cleric- by performing the sacred rites it’s not the similar thing like channeling divine power.
  4. To explain all the details of the nature of your religious service you should chose a god, a pantheon of gods, or else any of the quasi-divine being, and also do work with your Dungeon master, then only you can detail.
  5. Basically, from the forgotten realms setting, the gods of the multiverse section has contain the sample pantheon. And the questions begin to rise here are!
  6. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way?
  7. Probably, you would have been the leader of the small cult outside of any of the established temple structure or else even an occult group which has been served a fiendish master which was you deny now.

Thoughts

In terms of my personal thoughts on it now, You know insight and religion are pretty good things for most classes, especially if you’re playing a campaign that’s steeped in god. It’ll give you a lot of just valuable information in general. The two languages of your choice as well, that is definitely all of this bring up during a session zero because it’s all super relevant.

Of course the shelter of the faithful is just such a good feature and you’d be crazy not to take advantage of it, every opportunity along the way.

Conclusion:

That being said, let me know what you think of the acolytes down beneath in the comments section. Mention any thoughts, questions, comments, concerns. That being said, i hope you all have a wonderful day and as always happy adventuring everyone.

Leave a Comment